![]() The pacing and atmosphere were pretty good around the Heian era but the rest of the game is almost 超展開 level with some really cheesy 90’s high school supernatural stuff. The pentagram drawing mini-game is miles better than pointless choices like “dodge right” or “dodge left”. The last point is a huge minus since the game really likes to pit the protagonist into 雑魚 fights to give the player “choices”. The routes other than the main heroine’s are basically not worth doing, the climax is rather anticlimatic, and the action scenes are poorly written compared to the rest of the game. I honestly would not have minded if they set the entire game during Heian with the Onmyouji setting instead of jumping back to bad 90’s high school occult drama. The best parts about the game were the flashbacks to past eras, with the Heian era being the best realized part of the game. There’s plenty of concepts used that were fresh at the time, which likely inspired games later on that do it better. Each era has its unique atmosphere with the same characters reincarnated into different roles and circumstances, and each heroine has two or three variations other than their modern day one. It’s easy to see why the game was so influential, since it was extremely story-heavy for a console galge in the 90’s and had some pretty dense writing that resembled a novel more than an ADV. Featuring three widely different eras in Japanese history and heavy use of Japanese mythology, it’s an interesting work that showcases how the characters change through various iterations of their lives. Kuon no Kizuna is a tale of a couple who reincarnate through 1000 years from the Heian period to modern day, and the people around them who get roped into the same fate. Maruto of Parfait/WA2/Saekano fame was a fan of the game and got invited into Kikakuya by the writer of Kuon no Kizuna, who discovered the former through fan communities for his game. Table of ContentsĪ very well known console galge made by FOG, the ridiculously untrendy company that went on to make a galge where you spend the majority of your time navigating through Hokkaido by yourself on a ghetto version of Google Street View and is selling a PDF walkthrough of their latest game burnt onto a blank CD and packaged into a generic paper CD slip through Amazon in 2015.
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